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Marco Williams

Game Developer - Unity 3D Programmer

Unity 3D & C#
Javascript
Java
HTML & HTML5
Game Development
Marco Williams
Stanton (California) United States (California)
Professional Status
Employed
Available
About Me
I am the CEO and lead architect at Hashbang Inc. After spending many years on the PlayFab team where I led teams in software development for both SDK (software development kits) and Documentation, I pioneered my own game development studio building game titles for companies as an outsource. I have built games and platforms for both AAA and indie development teams while educating them on best practices and industry standards. I have provided services for companies such as Disney, Activision and Square Enix and have been a go to resource on PlayFab integration best practices at Microsoft. I thrive to help educate developers in the industry and build software systems to help game and platform companies succeed. Outside of work I am a boating hobbyist, a family man with two small dogs, loves camping and hiking and most outdoor things.
Based on the popular franchise Primal Carnage, this game is a Moba designed for quick matchup and 3v3 battles.
Creation date
01 Jun 2019