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Marco Williams

Game Developer - Unity 3D Programmer

Unity 3D & C#
Javascript
Java
HTML & HTML5
Game Development
Marco Williams
Stanton (California) United States (California)
Professional Status
Employed
Available
About Me
I am the CEO and lead architect at Hashbang Inc. After spending many years on the PlayFab team where I led teams in software development for both SDK (software development kits) and Documentation, I pioneered my own game development studio building game titles for companies as an outsource. I have built games and platforms for both AAA and indie development teams while educating them on best practices and industry standards. I have provided services for companies such as Disney, Activision and Square Enix and have been a go to resource on PlayFab integration best practices at Microsoft. I thrive to help educate developers in the industry and build software systems to help game and platform companies succeed. Outside of work I am a boating hobbyist, a family man with two small dogs, loves camping and hiking and most outdoor things.
Based on the popular franchise Primal Carnage, this game is a Moba designed for quick matchup and 3v3 battles.
Creation date
01 Jun 2019
Hack away at endless enemy hordes in Obslashin', the compulsive combat clicker! Slash through bosses, crash through barrels, and loot everything you can as y...
Gravi - Intense Puzzle Platformer
Creation date
18 Mar 2013
Gravi Game Trailer - 2013
Creation date
18 Mar 2013