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Marco Williams

Game Developer - Unity 3D Programmer

Unity 3D & C#
Javascript
Java
HTML & HTML5
Game Development
Marco Williams
Stanton (California) United States (California)
Professional Status
Employed
Available
About Me
I am the CEO and lead architect at Hashbang Inc. After spending many years on the PlayFab team where I led teams in software development for both SDK (software development kits) and Documentation, I pioneered my own game development studio building game titles for companies as an outsource. I have built games and platforms for both AAA and indie development teams while educating them on best practices and industry standards. I have provided services for companies such as Disney, Activision and Square Enix and have been a go to resource on PlayFab integration best practices at Microsoft. I thrive to help educate developers in the industry and build software systems to help game and platform companies succeed. Outside of work I am a boating hobbyist, a family man with two small dogs, loves camping and hiking and most outdoor things.
  • Design, Manage and Develop games using Unity3d and C#
  • Manage a small team of developers
  • Manage community of gamers
  • Game Marketing
  • Host daily SCRUM meetings
  • Backend Design and infrastructure using PlayFab
  • Backend Design and infrastructure using Firebase
Detailed Description
  • Development of Gravi (http://playgravi.com)
  • Obslashin' Mobile game (sunset)
  • Primal Carnage Assault
Company Description
Hashbang Games is a family owned Indie Development company. Marco Williams founded Hashbang Games in 2012. Since then, Hashbang Games has brought various individuals from AIE and trained them to be world class game developers.

We work as a group and collaborate everyday on our projects. As a team we design and develop games for Mobile Devices (Android, iOS) , MAC / PC / Linux (Steam), and game consoles. We use Unity 3D in conjuction with several other applications and platforms to bring to life our game visions.
Company website
  • Program Management, managing product production and feature prioritization
  • Created documentation and documentation portal
  • Created samples in C#, Unity3d and more
  • Created game servers in C# to be hosted in PlayFab and Azure
  • Train customers on industry best practices using PlayFab & Azure
  • C# Azure Functions and CloudScript
Company Description
The online services powering some of today's biggest games. PlayFab provides backend and LiveOps services for games
Company website
  • Developed in C#, NodeJS, Typescript, C++
  • Created SDKs for platforms such as Unity & Unreal
  • Helped drive product direction
  • On-Site development services and training for Tier 1 customers
Company Description
The online services powering some of today's biggest games. PlayFab provides backend and LiveOps services for games
Company website

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