I am the CEO and lead architect at Hashbang Inc. After spending many years on the PlayFab team where I led teams in software development for both SDK (software development kits) and Documentation, I pioneered my own game development studio building game titles for companies as an outsource. I have built games and platforms for both AAA and indie development teams while educating them on best practices and industry standards. I have provided services for companies such as Disney, Activision and Square Enix and have been a go to resource on PlayFab integration best practices at Microsoft. I thrive to help educate developers in the industry and build software systems to help game and platform companies succeed. Outside of work I am a boating hobbyist, a family man with two small dogs, loves camping and hiking and most outdoor things.
Hashbang Games is a family owned Indie Development company. Marco Williams founded Hashbang Games in 2012. Since then, Hashbang Games has brought various individuals from AIE and trained them to be world class game developers. We work as a group and collaborate everyday on our projects. As a team we design and develop games for Mobile Devices (Android, iOS) , MAC / PC / Linux (Steam), and game consoles. We use Unity 3D in conjuction with several other applications and platforms to bring to life our game visions.